Project details

Made by

Marion Bareil

Yoann Douillet

Melissa Pisler

Israel Viadest

With the help of

Chancellerie de Genève

HEAD Genève

Léa Schönfelder


Design thinking

User testing




Don’t worry, it can only get better


Designed in 2016 for the Chancellerie d’État – République et canton de Genève,  in order to make youth and Swiss aware of the democratic process importance, Democrapcy is a satirical board game that parodies the modern democratic system and explores its citizens roles and responsibilities as players vote to improve their standing or disadvantage others. It combines collaborative and competitive elements as players must cooperate to advance but ultimately there can only be one winner. To advance in the game, players roll the dice and act accordingly to the active rules and tile types. The first player who reaches the end tile wins the game. The game was developped along a Design Thinking process and user tested by 200 students of secondary schools (Gymnasium) from the Geneva’s area.


Democrapcy 1 / 4
Democrapcy 2 / 4
Democrapcy 3 / 4
Democrapcy 4 / 4

Generative Mapping Architecture



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